Tuesday 29 November 2011

Purpose

Purpose - A story about a couple who can't have children.




This was an interesting story to tackle, I thought about what I wanted to achieve in terms of feeling and basically worked from there. Spending a few days working out the soundtrack and building ideas; coming away thinking and going back to it; I eventually narrowed it down to two tracks. I wanted something with alot of emotion and a build up into a climatic finish. I was lucky to find one that guides the audience through this crescendo and delivers them to a bitter, futile end as is the general theme. The futility of their relationship.
So I choose this track by Olafur Arnalds, an icelandic composer who originally started out as a drummer for hardcore metal bands, which you wouldn't necessarily expect from such an ambient composer. He does however retain the power behind heavy metal as a genre and communicates that in a softer, classical voice rather than a loader more angry one.


 
His style of composing I especially like, I found once I had the core idea his music it was easy to tell the rest of the story. This was key in creating concept of an intrinsic link between the music and the visual. An idea i've often toyed with in projects and will explore more.

Wednesday 16 November 2011

Film Introduction Animatic




I started developing an idea for a film a few years back now and now i'm beginning to see all the parts come to together I decided to start an introduction to this film.

I chose Erik Satie, for the gentle but firm piano music, here there is not only a contrast between the beautiful piano and the harsh, metal surroundings but also an inherent link that plays on visual and the sound. I worked on bringing the music and the scenes together so the piano would fall and flow with the machinery and wrote the storyboard itself along side the music in this case. This created a poetic bond between the machines carrying out their tasks and audience's ears. If this was a moving animation I would hope the audience would be gently carried through the grim reality of the mysterious facility, having many questions in mind for when the introduction ends and the first scene begins.

These tracks seemed to give a more eery, huge cave echo feeling but also certain depth giving the music somewhere to go. This progression is a very important concept in the underground facility/cave as the introduction needs to swiftly carry the audience through several stages and keeping the audience interested.

I took the whole first track and edited the second around the end. I thought of several ways to do this but this way provaled to keep in time with certain parts that were key.

Animatic of game trailer

 




This is a trailer for gears of war i used to practice animatics, fair few frames could have been added but for the exercise it worked out ok.

Monday 10 October 2011

First Sculpt

So this is my first proper mudbox sculpt of a given face reference. Given the result, stepping back from it and getting some feedback I've learned that'll need to study a bit more anatomy of the face, the muscles that overlap one another and tweak the obvious neck muscles/adams apple. Also the bottom the eyes isn't well defined.
I think coming back to this reference (starting over on it) after I've done some more practice will give some idea of where I've improved.